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Lin Clark on WebAssembly

 I think is pretty good to have the web topic around another blog activity and well combined i think because the last semester I got the chance of talking the computational graphics subject and is was all focus on web development for 3d rendering and was very important because it's been a while since the browsers have access to the graphics card and indeed this been my first approach to the technology is as Lin mention where we have the structure as HTML,  design CSS and Javascript for the functionality.

It was surprising  for me to see that this was first designed for PC because of the way we use JavaScript for games in the web and is an language that born just to be easy to understand leaving just a side the optimization. From the podcast i understand the benefits of the binary instructions provided by Web Assembly; It's design made for the portability and with targets of high level languages have the functionality of the deployment o client or server client. 

When they mention the recommendation given by the Consortium and how the Web assembly is designed to work with a lot of environments. I think the success of this was just inevitable this is such a good tool even do I am not so passionate to the web development. It has some tricky part just like the way that Web Assembly process the strings into array but the efficiency is there and undeniable. I haven't seen any Web Assembly videogame or remember something mention similar to this in the podcast, but the need of talking video games to everyone is always there so I wouldn't be surprise to see a video game having as target web Assembly, right know is pretty used in data processing but the needs are always evolving. I hope I can try it in a not so long future.

 

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